Summary
Horror, especially in recent years, is a very crafty and unique genre.
Some films are fairly straightforward, some make you think, and some are just off-the-wall bizarre.
But some films are just purely and simply fun.
The films that are good for movie nights or those just dipping their toes into the genre.
Perhaps the most interesting and entertaining concept for a horror film is that of games.
The sub-genre has a knack for spoiling the audiences nostalgiawith terror and often plays off of such a thing.
When a group of rich 20-somethings plan a hurricane party at a remote family mansion, a party game turns deadly in this fresh and funny look at backstabbing, fake friends, and one party gone very, very wrong.
There are takes on classic childhood games like hide and seek, and intricate escape rooms.
But its quite surprising how well it does.
Its alsosurprising how games in horror can sometimes derive from the fun they originally seem to be.
Or 2019’sReady or Notwhich takes the game Hide and Seek and turns it into a murderous affair.
It’s clever- but it’s nonetheless unsettling.
It can feel claustrophobic and anxious and only adds to the severity of the characters situation.
After all, theyre just that: games.
Theyre meant to be fun.But theres also the underlying morality within these films that is often lost.
Even if it means sabotaging those around them or sacrificing someone else to ensure their own safety.
Why Gamification Works
Game-centric horror films are entertaining because of how different they are.
But that doesnt always equate to something being successful in what its attempting.
So its surprising every time a new one hits theaters.
But what is it that makes them work?
As we know,horror has certain rules, and those rules help make games work so well.
You cant drink or do drugs and a lot of games are drinking games.
you’re able to’t ask whos there.
You cant go places alone.
You cant split apart from your group.
You cant have sex.